Building your First VR Experience with Unity [Integrated Course]

More Information
Learn
  • Navigate the Unity interface
  • Script your first C# component
  • Build to VR for the first time
  • How to interact in VR
  • Lay out a simple UI for your app
About

Building your First VR Experience with Unity aims to provide those who are new to developing virtual reality apps with an introduction to Unity, and the goal is guide the user through crafting their first VR application in a straightforward manner, which will then serve as a skeleton onto which future lessons will build expertise.

Whether a customer is looking to use virtual reality for game development, architectural walkthroughs, product showcases, or even more custom applications, this course is intended to provide a strong foundation in 3D modeling, C# coding, interaction design, SDK use, and general best practices for VR that will help make VR experiences you develop exciting and memorable (and crucially, not nauseating.) The examples will focus on using Unity3D, the premier virtual reality creation tool which accounts for over 80% of all VR content released today.

Key Features

  • Understand why to use Unity 5.6
  • Set up for both Oculus Rift and HTC Vive
  • View VR in Android phones both using Cardboard and Daydream

Who this course is for

This course is for people who are interested in virtual reality and game development and would like to start from scratch. It is specially designed for beginners who aren’t familiar with Unity and VR.

Features
  • Understand why to use Unity 5.6
  • Set up for both Oculus Rift and HTC Vive
  • View VR in Android phones both using Cardboard and Daydream
Course Length 5 hours 3 minutes
ISBN 9781788393461
Date Of Publication 29 Jun 2017

Authors

Alexander Coulombe

Alex Coulombe is a VR developer and consultant based in NYC and the creative director of Agile Lens: Immersive Design, a new virtual reality company specializing in integrating immersive technology into architecture and other design disciplines. He has been utilizing VR since the Oculus DK1, where he pioneered a workflow at Fisher Dachs Associates, an architectural theater consultancy, to test theater sightlines. Since then, he's worked on a myriad of exciting projects and is a strong advocate of using VR throughout the design process and not just as a final presentation tool. Currently, he's developing new tools and experiences for Google Daydream, Oculus Rift, HTC Vive, and WebVR. He can be reached at alex.coulombe@gmail.com.

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