Building an RPG with Unity 5.x

Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG

Building an RPG with Unity 5.x

This ebook is included in a Mapt subscription
Vahé Karamian

2 customer reviews
Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG
$0.00
$35.99
$44.99
$29.99p/m after trial
RRP $35.99
RRP $44.99
Subscription
eBook
Print + eBook
Start 30 Day Trial
Subscribe and access every Packt eBook & Video.
 
  • 4,000+ eBooks & Videos
  • 40+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 
Preview in Mapt

Book Details

ISBN 139781785285004
Paperback376 pages

Book Description

Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG.

We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on.

We also cover designing levels of the game by adding more features to it and making the game more interesting. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games.

By the end of the book, you will be able to build upon core the RPG framework elements to create your own game experience.

Table of Contents

Chapter 1: In the Beginning
A brief history
Characteristics of an RPG
Existing or upcoming RPG games
Patterns in RPG
Summary
Chapter 2: Setting the Atmosphere
Building our RPG
The story of the Zazar Dynasty
Asset inventory
Level design
Testing the level
Creating the Main Menu
Creating the Game Master
Summary
Chapter 3: Character Design
Character definitions
Base character class attributes
Character states
Character model
Character motion
Inverse Kinematics
Summary
Chapter 4: Player Character and Non-Player Character Design
Customizing the Player Character
Non-Player Characters
PC and NPC interaction
Summary
Chapter 5: Game Master and Game Mechanics
The Game Master
Improving Game Master
Player data management
Changes to UI Controller
Testing
Summary
Chapter 6: Inventory System
Inventory system
Creating inventory item
Inventory Interface
Integrating the UI with the actual inventory system
Inventory items and the Player Character
Summary
Chapter 7: User Interface and System Feedback
Designing a Heads Up Display
Completing HUD design
Integrating the code
Enemy stats in the HUD
Enhancing the code
Summary
Chapter 8: Multiplayer Setup
Challenges of a Multiplayer Game
Initial Multiplayer Game
Network Enabling RPG Characters
Testing Our Network-Enabled PC and NPC
What's Next
Summary

What You Will Learn

  • Construct a framework for inventory, equipment, characters, enemies, quests, and game events
  • See how to load and unload scenes and assets
  • Create multiplayer game settings for our RPG
  • Design a UI for user input and feedback
  • Enhance Game Master to handle all aspects of the RPG
  • Develop a custom pathfinding system
  • Implement AI for character and non-character players

Authors

Table of Contents

Chapter 1: In the Beginning
A brief history
Characteristics of an RPG
Existing or upcoming RPG games
Patterns in RPG
Summary
Chapter 2: Setting the Atmosphere
Building our RPG
The story of the Zazar Dynasty
Asset inventory
Level design
Testing the level
Creating the Main Menu
Creating the Game Master
Summary
Chapter 3: Character Design
Character definitions
Base character class attributes
Character states
Character model
Character motion
Inverse Kinematics
Summary
Chapter 4: Player Character and Non-Player Character Design
Customizing the Player Character
Non-Player Characters
PC and NPC interaction
Summary
Chapter 5: Game Master and Game Mechanics
The Game Master
Improving Game Master
Player data management
Changes to UI Controller
Testing
Summary
Chapter 6: Inventory System
Inventory system
Creating inventory item
Inventory Interface
Integrating the UI with the actual inventory system
Inventory items and the Player Character
Summary
Chapter 7: User Interface and System Feedback
Designing a Heads Up Display
Completing HUD design
Integrating the code
Enemy stats in the HUD
Enhancing the code
Summary
Chapter 8: Multiplayer Setup
Challenges of a Multiplayer Game
Initial Multiplayer Game
Network Enabling RPG Characters
Testing Our Network-Enabled PC and NPC
What's Next
Summary

Book Details

ISBN 139781785285004
Paperback376 pages
Read More
From 2 reviews

Read More Reviews