Building an RPG with Unity 2018 - Second Edition

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  • Construct a framework for inventory, equipment, characters, enemies, quests, and game events
  • Understand how to load and unload scenes and assets
  • Create multiplayer game settings for your RPG
  • Design a UI for user input and feedback
  • Implement AI for non-character players
  • Customize your character at runtime

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.

Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.

To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.

By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

  • Get insights into Unity's user interface (UI) system and and build UIs for your RPG
  • Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level
  • Develop multiplayer features for an RPG using Unity 2018
Page Count 366
Course Length 10 hours 58 minutes
ISBN 9781788623469
Date Of Publication 29 Jul 2018


Vahé Karamian

Vahé Karamian is a software consultant and author based in Los Angeles, CA.

He is the founder of Noorcon Inc., a software consulting firm in Burbank, CA, providing services in the field of augmented reality and virtual reality used in the entertainment, architecture, medical, and manufacturing industries.

He has lectured in state and private universities on topics including Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.