Building Levels in Unity

Create exciting 3D game worlds with Unity
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Building Levels in Unity

Volodymyr Gerasimov

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Create exciting 3D game worlds with Unity
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Book Details

ISBN 139781785282843
Paperback274 pages

Book Description

Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.

From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.

Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.

By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

Table of Contents

Chapter 1: Meet Unity
Starting a project
Windows
The purpose of a Main Camera object
Creating primitives
Summary
Chapter 2: Importing and Configuring Props
Object manipulation
Components
Importing props into Unity
Configuring meshes
Prefabs
Object parenting
Configuring textures
What are Materials?
Using LODs in Unity
Collider
Summary
Chapter 3: Shaping Landscape
Creating terrain
Brushes
Creating the terrain using heightmaps
Level meshing
Object layers
The terrain texture
Water in Unity
Adding trees to the level
Learning to use the Unity Tree editor
Paint details
Customizing terrain settings
Skybox
Summary
Chapter 4: Dealing with Basic Animations
Animation basics
Summary
Chapter 5: Invite Your Characters to Unity
Get your character ready
Exporting from Blender
Configuring a character in Unity
Summary
Chapter 6: Using Mecanim for Advanced Animations
The animator controller
Animation states
Summary
Chapter 7: Lighting Up the World
Light component
Light types
Ambient light
Global Illumination
Lightmapping
Bringing lights into the level
Light probes
Reflection probes
Continuous baking
Projectors
Lighting effects
Summary
Chapter 8: Bringing the Sound
Audio sources and receivers
Introduction to audio mixer
Filters and reverb zones
Summary
Chapter 9: Exploring the Particle System
What are particles?
The particle editor
Creating a waterfall
Coin particles
Summary
Chapter 10: Final Editing and Build
Rigidbodies
Project settings
Scene configuration
Level loading and streaming
Level loading limitations
Publishing the level
Summary

What You Will Learn

  • Get familiar with Unity editor by learning basic tools and features
  • Import and configure custom props and environmental assets
  • Use Mecanim and Animate props inside Unity
  • Discover details and nuances of character, import and create locomotion with Mecanim
  • Work with lighting to greatly enhance the environment
  • Create transitions, apply final touches, and journey through levels as a standalone application
  • Bring sound and particle effects to your levels

Authors

Table of Contents

Chapter 1: Meet Unity
Starting a project
Windows
The purpose of a Main Camera object
Creating primitives
Summary
Chapter 2: Importing and Configuring Props
Object manipulation
Components
Importing props into Unity
Configuring meshes
Prefabs
Object parenting
Configuring textures
What are Materials?
Using LODs in Unity
Collider
Summary
Chapter 3: Shaping Landscape
Creating terrain
Brushes
Creating the terrain using heightmaps
Level meshing
Object layers
The terrain texture
Water in Unity
Adding trees to the level
Learning to use the Unity Tree editor
Paint details
Customizing terrain settings
Skybox
Summary
Chapter 4: Dealing with Basic Animations
Animation basics
Summary
Chapter 5: Invite Your Characters to Unity
Get your character ready
Exporting from Blender
Configuring a character in Unity
Summary
Chapter 6: Using Mecanim for Advanced Animations
The animator controller
Animation states
Summary
Chapter 7: Lighting Up the World
Light component
Light types
Ambient light
Global Illumination
Lightmapping
Bringing lights into the level
Light probes
Reflection probes
Continuous baking
Projectors
Lighting effects
Summary
Chapter 8: Bringing the Sound
Audio sources and receivers
Introduction to audio mixer
Filters and reverb zones
Summary
Chapter 9: Exploring the Particle System
What are particles?
The particle editor
Creating a waterfall
Coin particles
Summary
Chapter 10: Final Editing and Build
Rigidbodies
Project settings
Scene configuration
Level loading and streaming
Level loading limitations
Publishing the level
Summary

Book Details

ISBN 139781785282843
Paperback274 pages
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From 1 reviews

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