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  • Get familiar with Unity editor by learning basic tools and features
  • Import and configure custom props and environmental assets
  • Use Mecanim and Animate props inside Unity
  • Discover details and nuances of character, import and create locomotion with Mecanim
  • Work with lighting to greatly enhance the environment
  • Create transitions, apply final touches, and journey through levels as a standalone application
  • Bring sound and particle effects to your levels

Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.

From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.

Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.

By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

  • Craft game environments with extreme clarity by adding realism to characters, objects, and props
  • Import and set up custom assets such as meshes, textures, and normal maps in Unity
  • A step-by-step guide written in a practical format to take advantage of the many features available in Unity
Page Count 274
Course Length 8 hours 13 minutes
ISBN 9781785282843
Date Of Publication 21 Jun 2015


Volodymyr Gerasimov

Volodymyr Gerasimov is a game designer, developer, and producer who has worked on multiple titles in companies such as Holymountain Games, Best Way Soft, and Gameloft. Being introduced to Unity in its early versions, he continues to use and explore it to this day as a powerful, flexible, and affordable solution for personal projects and independence start-ups. His previously co-authored Unity 3.x Scripting, Packt Publishing. You can follow Volodymyr on his personal blog at