Building a Game with Unity and Blender

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

Building a Game with Unity and Blender

Lee Zhi Eng

20 customer reviews
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
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Book Details

ISBN 139781785282140
Paperback250 pages

Book Description

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.

Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.

Table of Contents

Chapter 9: Deploying the Game

What You Will Learn

  • Design and create a game concept that will determine how your game will look and how it will be played
  • Construct 3D models of your game characters and create animations for them before importing them into the game
  • Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
  • Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs
  • Develop game structures including a game flow, user interface diagram, game logic, and a state machine
  • Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
  • Create particles and visual effects to enhance the overall visual aesthetic
  • Deploy the game for various types of platforms

Authors

Table of Contents

Chapter 9: Deploying the Game

Book Details

ISBN 139781785282140
Paperback250 pages
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