Free Sample
+ Collection

Building Android Games with OpenGL ES [Video]

Amerigo Moscaroli

A comprehensive course exploring the creation of beautiful games with OpenGL ES
RRP $84.99

Want this title & more?

$12.99 p/month

Subscribe to PacktLib

Enjoy full and instant access to over 2000 books and videos – you’ll find everything you need to stay ahead of the curve and make sure you can always get the job done.

Video Details

ISBN 139781783286133
Course Length1 hour 42 mins

About This Video

  • Create captivating games through creating simple and effective codes in Java
  • Develop a version of the classic game Breakout and see how to monetize it
  • Step-by-step instructions and theoretical concepts describe each activity before you implement them

Who This Video Is For

If you are looking for a course that will show you how to build Android games using OpenGL ES, you have found it! This video course is just what you need to build your own game for Android devices. All you need to do is sharpen your basic Java skills and you are ready to go.

Table of Contents

Getting Started with OpenGL ES
Setting Up OpenGL ES in Eclipse
Creating an OpenGL ES Environment
Creating Your First Shaders
Loading and Compiling the Shaders
OpenGL ES Math
OpenGL ES Matrix System
Vector Math
Projection Matrix and Camera View
Transformation Matrix - Scale and Translate
Transformation Matrix - Rotation and Final
Theory - Quaternions
Ambient Lighting
Diffuse Lighting
Specular Lighting
Directional Light
Point Light
Spot Light
Loading Textures
Creating New Shaders for Texturing
Drawing the Texture
Texture Filtering
Particle Systems
Shaders for a Particle System
Adding a Particle System
Drawing the Particle System
Customizing the Particles
Breakout – Assets and UI
Menu Screens
Game Interface
Creating the Bricks
Creating the Ball and Paddle
Sound Effects
Breakout – Gameplay
Ball Movement
Paddle Input - Touch
Paddle Input - Accelerometer
Collisions - Broad Phase
Collisions - Narrow Phase
Scoring and Lives
Breakout – Finishing Touches
Creating a Local HighScores Table
How to Publish Your Game
Optimization Techniques
How to Add In-app Purchases

What You Will Learn

  • Utilise shaders to render the objects in your game
  • Discover how to encode the math functions necessary for games, from matrices to vectors
  • Bring life to the scene through different types of lighting
  • Add textures to objects and spice up the environment with finer details
  • Make the bricks explode using the key functionalities of the particle systems
  • Link different activities together to navigate through the app and create other assets
  • Create the gameplay for Breakout through different input methodsand collision detection
  • Include a high scores table in your game and monetise your product on the Playstore

In Detail

OpenGL Embedding Systems (ES) is an open source, cross-platform API that provides a strong and viable interface for the stimulation of software and graphics for Android games. It paves the way to make a complete game for Android devices solely using the Android SDK. Being an open source API, OpenGL ES is completely free as opposed to other expensive game engine options.

This video course brings to you a great way to learn the use of OpenGL ES and create brilliant games while creating a framework for any future games that you would like to develop. It is enriched with the theoretical foundations of OpenGL ES along with ways to monetize your game so that you can potentially make money through the Play Store.

You will be introduced to the fundamentals of shaders and how they work in OpenGL, gradually moving into the intricacies of rendering a single cube and developing it to add different types of lighting and texturing. You will also see the implementation of particle effects to explode the cube. Finally, after playing with the key technicalities of building a game and developing the engine, you will put it all together to create the classic game from the 1970s, Breakout, and present it with an edge.

This video course is all about learning the ropes of making a fun game with your own engine, and then being able to create it yourself.



Read More