Switch to the store?

Buildbox 2.x Game Development

More Information
Learn
  • Create the illusion of a 3D background in your game using parallax
  • Add advanced controls and obstacles to our first world
  • Develop assets (graphic and audio) for the Buildbox engine
  • Design games based on the capabilities and limitations of Buildbox and their target platforms
  • Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store
  • Optimize your games to get the absolute best quality within platform restrictions
  • Conquer common issues experienced with Buildbox development
About

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.

Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.

Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.

Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.

Features
  • Create captivating 2D & 2.5D (isometric) video games for all platforms
  • Leverage Buildbox to monetize and prepare your games for distribution
  • This step-by-step tutorial will get you generating complex and media rich games with no coding experience
Page Count 310
Course Length 9 hours 18 minutes
ISBN9781786460301
Date Of Publication 29 Sep 2016

Authors

Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." He’s a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. He’s worked for companies ranging from frog Design to California Academy of Sciences in roles where he’s worn many hats.

Ty’s been programming software and games since 1981 (when he was 8 years old) professionally. He majored in “Computer Generated Animation and Visual Effects” in college (where he won “Best Animation” for the entire CSU system – a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers.

Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.