Build a Game with UDK

Get started with the Unreal Development Kit and make your very first game!

Build a Game with UDK

Geoff Sholler

Get started with the Unreal Development Kit and make your very first game!
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Book Details

ISBN 139781849695800
Paperback156 pages

Book Description

Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game.

You will learn how to build a world using the extensive art assets provided to you as part of UDK, and we’ll also look at creating a virtual world! Once we're done building, we’ll populate it with features that bring life to your game. If you’re looking to learn how to use professional level tools for making your own games, then this book is for you.

Table of Contents

Chapter 1: Hello UDK!
Setup
Summary
Chapter 2: Moving Around in the Development Environment
Content Browser tabs
Summary
Chapter 3: Building the Geometry of the World
CSG brushes and volumes
Terrain tool
Foliage tools
Summary
Chapter 4: Filling Out your World with Details
Static meshes
Particle effects
Lighting
Post processing
Summary
Chapter 5: Kismet and Matinee
Introduction to Kismet
Matinee
Summary
Chapter 6: AI Navigation, Pathing, and Enemy Setup
Pylons and navigation meshes
Path Nodes
Enemies
Summary
Chapter 7: Physics
Fractured static meshes
Basic physics actors
Complex physics actors/ragdolls
Other physics actors
Summary
Chapter 8: Sounds
Sound cues versus sound wave data
Types of sound actors
Playing sounds in Kismet
Playing sounds in Matinee
Sound Cue Editor
Summary
Chapter 9: Materials
Importing a texture
Material Editor
Summary
Chapter 10: Characters and Animation
Anim Set Editor
Anim Trees
Animating placed skeletal meshes
Animating in Matinee
Summary

What You Will Learn

  • Familiarize yourself with the development environment used by many professional game studios
  • Mould a world using a powerful terrain editing tool
  • Learn how to build buildings and interiors
  • Get to grips with the basics of making particle-based special effects
  • Make suitable soundscapes using some versatile sound editing tools
  • Design and create gameplay events to occur within your world using the visual scripting environment, Kismet
  • Create cutscenes using Matinee
  • Utilize Unreal's physics engine to create interesting in-game effects

Authors

Table of Contents

Chapter 1: Hello UDK!
Setup
Summary
Chapter 2: Moving Around in the Development Environment
Content Browser tabs
Summary
Chapter 3: Building the Geometry of the World
CSG brushes and volumes
Terrain tool
Foliage tools
Summary
Chapter 4: Filling Out your World with Details
Static meshes
Particle effects
Lighting
Post processing
Summary
Chapter 5: Kismet and Matinee
Introduction to Kismet
Matinee
Summary
Chapter 6: AI Navigation, Pathing, and Enemy Setup
Pylons and navigation meshes
Path Nodes
Enemies
Summary
Chapter 7: Physics
Fractured static meshes
Basic physics actors
Complex physics actors/ragdolls
Other physics actors
Summary
Chapter 8: Sounds
Sound cues versus sound wave data
Types of sound actors
Playing sounds in Kismet
Playing sounds in Matinee
Sound Cue Editor
Summary
Chapter 9: Materials
Importing a texture
Material Editor
Summary
Chapter 10: Characters and Animation
Anim Set Editor
Anim Trees
Animating placed skeletal meshes
Animating in Matinee
Summary

Book Details

ISBN 139781849695800
Paperback156 pages
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