Build a Game with UDK

More Information
  • Familiarize yourself with the development environment used by many professional game studios
  • Mould a world using a powerful terrain editing tool
  • Learn how to build buildings and interiors
  • Get to grips with the basics of making particle-based special effects
  • Make suitable soundscapes using some versatile sound editing tools
  • Design and create gameplay events to occur within your world using the visual scripting environment, Kismet
  • Create cutscenes using Matinee
  • Utilize Unreal's physics engine to create interesting in-game effects

Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game.

You will learn how to build a world using the extensive art assets provided to you as part of UDK, and we’ll also look at creating a virtual world! Once we're done building, we’ll populate it with features that bring life to your game. If you’re looking to learn how to use professional level tools for making your own games, then this book is for you.

  • Make games using the Unreal Development Kit
  • Design and create worlds
  • Learn to use powerful tools that are currently being used in the industry
  • Control gameplay with accessible scripting
Page Count 156
Course Length 4 hours 40 minutes
ISBN 9781849695800
Date Of Publication 25 Aug 2013


Geoff Sholler

Geoff Sholler has an interest in video games since he first started playing them around the age of five. Many of his educational decisions were g eared towards the end goal of getting into the business of making them, and as such, he attained a Bachelor's degree in Computer Science with a focus on Videogame and Graphics Programming from the University of Miami in 2008. After that, he went to the Florida Interactive Entertainment Academy (FIEA) at UCF and earned a Master's degree in the field of Interactive Entertainment. While attending FIEA, he learned to use several professional-scale development toolsets, chief among them UDK. Upon graduating, he was hired by Trendy Entertainment, the makers of the hit game Dungeon Defenders, in a position which nobody can seem to find a proper title for, but Asset Integration Specialist, Level Scripter, and Technical Designer tend to be the most common ways to which he is referred. They all sound better than ''the guy with a technical mindset who knows nearly all of the engine tools really well", which is possibly the most accurate description of his job. He has been working there since January 2012, which means he has been elbow deep in UDK nearly every day for the past two years, including school.