About This Book
- Design blockbuster physics game and handle every kind of collision
- Build and destroy levels piece by piece
- Create vehicles and bring them to life with motors
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don’t have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!