404 - Page Not Found

An error occured adding a product to your cart, you may only have 100 items in your cart.

Sorry, we can't find the page you've requested. The content may have been removed from the site or had its address changed. You can try searching for what you're looking for or try the links below.

;

Blueprints Visual Scripting for Unreal Engine

Build professional 3D games with Unreal Engine 4's Visual Scripting system

Blueprints Visual Scripting for Unreal Engine

Brenden Sewell

1 customer reviews
Build professional 3D games with Unreal Engine 4's Visual Scripting system
Mapt Subscription
FREE
€29.98/m after trial
eBook
€4.80
RRP €23.98
Save 79%
Print + eBook
€24.99
RRP €24.99
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
€0.00
€4.80
€24.99
€29.98p/m after trial
RRP €23.98
RRP €24.99
Subscription
eBook
Print + eBook
Start 30 Day Trial
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 
Preview in Mapt

Book Details

ISBN 139781785286018
Paperback188 pages

Book Description

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Table of Contents

Chapter 1: Object Interaction with Blueprints
Creating a project and the first level
Adding objects to our level
Exploring materials
Creating our first Blueprint
Adding movement
Changing direction
Summary
Chapter 2: Enhancing Player Abilities
Adding the running functionality by extending a Blueprint
Animating a zoom view
Adding sound and particle effects
Summary
Chapter 3: Creating Screen UI Elements
Creating simple UI meters with UMG
Connecting UI values to player variables
Tracking the ammo and eliminated targets
Summary
Chapter 4: Creating Constraints and Gameplay Objectives
Constraining player actions
Creating collectable objects
Setting a gameplay win condition
Summary
Chapter 5: Making Moving Enemies with AI
Setting up the enemy actor to navigate
Creating navigation behavior
Making the AI chase the player
Summary
Chapter 6: Upgrading the AI Enemies
Creating an enemy attack
Making enemies hear and investigate sounds
Making the enemies destructible
Spawning more enemies during gameplay
Creating enemy wandering behavior
Summary
Chapter 7: Tracking Game States and Applying Finishing Touches
Making danger real with player death
Setting up a lose screen
Creating round-based scaling with saved games
Pausing the game and resetting the save file
Summary
Chapter 8: Building and Publishing
Optimizing your graphics settings
Setting up our game to be played by others
Steps for further learning
Summary

What You Will Learn

  • Prototype and iterate new game mechanics rapidly
  • Customize the player's abilities and controls
  • Build user interface elements, including health bars and objective counters
  • Set up interactions between player actions and game objects in the world
  • Create complex enemy AI that can sense the world around it and attack the player
  • Design menus that will allow your players to load, pause, and quit the game
  • Deploy your game to multiple platforms and share it with the world

Authors

Table of Contents

Chapter 1: Object Interaction with Blueprints
Creating a project and the first level
Adding objects to our level
Exploring materials
Creating our first Blueprint
Adding movement
Changing direction
Summary
Chapter 2: Enhancing Player Abilities
Adding the running functionality by extending a Blueprint
Animating a zoom view
Adding sound and particle effects
Summary
Chapter 3: Creating Screen UI Elements
Creating simple UI meters with UMG
Connecting UI values to player variables
Tracking the ammo and eliminated targets
Summary
Chapter 4: Creating Constraints and Gameplay Objectives
Constraining player actions
Creating collectable objects
Setting a gameplay win condition
Summary
Chapter 5: Making Moving Enemies with AI
Setting up the enemy actor to navigate
Creating navigation behavior
Making the AI chase the player
Summary
Chapter 6: Upgrading the AI Enemies
Creating an enemy attack
Making enemies hear and investigate sounds
Making the enemies destructible
Spawning more enemies during gameplay
Creating enemy wandering behavior
Summary
Chapter 7: Tracking Game States and Applying Finishing Touches
Making danger real with player death
Setting up a lose screen
Creating round-based scaling with saved games
Pausing the game and resetting the save file
Summary
Chapter 8: Building and Publishing
Optimizing your graphics settings
Setting up our game to be played by others
Steps for further learning
Summary

Book Details

ISBN 139781785286018
Paperback188 pages
Read More
From 1 reviews

Read More Reviews

Recommended for You

Learning C++ by Creating Games with UE4 Book Cover
Learning C++ by Creating Games with UE4
€ 26.38
€ 18.48
Building an RPG with Unreal 4.x Book Cover
Building an RPG with Unreal 4.x
€ 43.18
€ 30.24
Unreal Engine Game Development Blueprints Book Cover
Unreal Engine Game Development Blueprints
€ 43.18
€ 30.24
Unreal Engine 4 AI Programming Essentials Book Cover
Unreal Engine 4 AI Programming Essentials
€ 31.18
€ 21.84
3D Game Design with Unreal Engine 4 and Blender Book Cover
3D Game Design with Unreal Engine 4 and Blender
€ 41.98
€ 29.40
Unity 5.x Cookbook Book Cover
Unity 5.x Cookbook
€ 47.98
€ 33.60