Blender 2.8 Game Vehicle Creation [Video]

More Information
Learn
  • Explore Blender 2.8 Modeling Tools and Modifiers
  • Perform UV mapping of a complex 3D model in Blender 2.8
  • Create a colour ID map
  • Export FBX files from Blender
  • Apply texturing in Substance Painter
  • Bake a normal map in Substance Painter
  • Configure a vehicle in Unity
About

In this course, you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.

You will begin by modelling an Oshkosh-M All-Terrain Vehicle. You’ll go over the modelling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. You will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here, you will export the model out of Blender and into Substance Painter. You will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, you will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

By the end of this course, you will acquire the skills to develop a fully-featured game vehicle.

Features
  • Create a low-poly vehicle in Blender 2.8
  • Build textures for each part of the vehicle in Substance Painter
  • Configure vehicle controls in Unity
Course Length 22 hours 3 minutes
ISBN 9781800206373
Date Of Publication 28 Feb 2020

Authors

Darrin Lile

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.