Beginning Game Development using Cocos2d-x v3 C++ [Video]

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Beginning Game Development using Cocos2d-x v3 C++ [Video]

Frahaan Hussain

Learn how to create games for pretty much every platform from phones to tablets to desktop computers

Quick links: > What will you learn?> Table of content

Video
$85.00
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Video Details

ISBN 139781788993296
Course Length3 hours 35 minutes

Video Description

Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique. Gain a good understanding of the following concepts: C++ Game Programming, Video Game Logic, Cocos2d-x Game Programming, Game Mechanics, Game development, Game design, Mobile development, Mobile design, Cross platform development. Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now. You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish. Cocos2d-x is a free open source game engine used by indie developers and companies such as Bandai Namco and Zynga.

Style and Approach

A small 4-hour course which helps you become cross-platform games.

Table of Contents

Introduction
Course Introduction
Setting Up
Setting Up For iOS
Setting Up: Setting Up For iOS
Setting Up For Android on Windows
Multi Resolution Support
Adding a Sprite
Adding A Sprite
Positioning
Positioning Using MoveBy
Positioning Using MoveTo
Positioning Using JumpBy
Positioning Using JumpTo
Positioning Using BezierBy
Positioning Using BezierTo
Positioning Using Place
Scaling
Scaling Using ScaleBy
Scaling Using ScaleTo
Rotation
Rotating Using RotateBy
Rotating Using RotateTo
Tinting
Tinting Using TintBy
Tinting Using TintTo
Fading
Fading Using FadeTo
Fading Using FadeIn
Fading Using FadeOut
Sequencing
Repeat
RepeatForever
Sequence
Skewing
Skewing Using SkewBy
Skewing Using SkewTo
Audio
Playing Sound Effect
Playing Sound Effect Repeatedly
Setting Sound Effect Volume
Stopping Sound Effect
Playing Music
Stopping Music
Pausing and Resuming Music
Setting Music Volume
Touch Input
Setting Up Single Touch Events
Touch Input: Setting Up Single Touch Events
Touch Moved Using onTouchMoved
Touch Ended Using onTouchEnded
Setting Up Multi Touch Events
Touches Began Using onTouchesBegan
Touches Moved Using onTouchesMoved
Touches Ended Using onTouchesEnded
Menus
Setting Up A Menu
Adding a Menu Font Item
Adding a Menu Image Item
Menu Alignment
Scenes
Creating A New Scene
Pushing A Scene
Popping A Scene
Replace A Scene
Scene Transitions
Animations
Sprite Animations
Accelerometer
Accelerometer
Cocos Console
Creating a New Project
Compiling A Project
Running A Project
Deploying A Project

What You Will Learn

  • Know the basic skills of making a game in Cocos2d-x
  • Improved C++ Skills
  • Game Development Skills
  • Games Programming Skills
  • Cross-platform Game Development Skills

Authors

Table of Contents

Introduction
Course Introduction
Setting Up
Setting Up For iOS
Setting Up: Setting Up For iOS
Setting Up For Android on Windows
Multi Resolution Support
Adding a Sprite
Adding A Sprite
Positioning
Positioning Using MoveBy
Positioning Using MoveTo
Positioning Using JumpBy
Positioning Using JumpTo
Positioning Using BezierBy
Positioning Using BezierTo
Positioning Using Place
Scaling
Scaling Using ScaleBy
Scaling Using ScaleTo
Rotation
Rotating Using RotateBy
Rotating Using RotateTo
Tinting
Tinting Using TintBy
Tinting Using TintTo
Fading
Fading Using FadeTo
Fading Using FadeIn
Fading Using FadeOut
Sequencing
Repeat
RepeatForever
Sequence
Skewing
Skewing Using SkewBy
Skewing Using SkewTo
Audio
Playing Sound Effect
Playing Sound Effect Repeatedly
Setting Sound Effect Volume
Stopping Sound Effect
Playing Music
Stopping Music
Pausing and Resuming Music
Setting Music Volume
Touch Input
Setting Up Single Touch Events
Touch Input: Setting Up Single Touch Events
Touch Moved Using onTouchMoved
Touch Ended Using onTouchEnded
Setting Up Multi Touch Events
Touches Began Using onTouchesBegan
Touches Moved Using onTouchesMoved
Touches Ended Using onTouchesEnded
Menus
Setting Up A Menu
Adding a Menu Font Item
Adding a Menu Image Item
Menu Alignment
Scenes
Creating A New Scene
Pushing A Scene
Popping A Scene
Replace A Scene
Scene Transitions
Animations
Sprite Animations
Accelerometer
Accelerometer
Cocos Console
Creating a New Project
Compiling A Project
Running A Project
Deploying A Project

Video Details

ISBN 139781788993296
Course Length3 hours 35 minutes
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