Beginning C++ Game Programming - Part 2 [Video]

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Beginning C++ Game Programming - Part 2 [Video]

John Horton

Learn C++ and start building your very own games
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Video Details

ISBN 139781787280397
Course Length2 hours 45 minutes

Video Description

This video course is all about offering you a fun introduction to the world of game programming, using a fun, fully-playable game. The game is an addictive frantic split-screen multiplayer puzzle-platformer.We will go through the key C++ topics, such as OOP (Object-Orientated Programming).While building the game, you will also learn exciting game programming concepts such as directional sound (spatialization).

Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features—for example, split-screen coop, immersive directional sound, and custom levels loaded from level-design files.

Style and Approach

This course offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, you’ll learn the key C++ topics by building a game in a practical (not theory-based) way, with multiple runnable/playable stages in each section.

Table of Contents

Abstraction and Code Management – Making Better Use of OOP
The Course Overview
The Thomas Was Late Game
Structuring the Thomas Was Late Code
Building the Game Engine
Coding the Main Function
Advanced OOP – Inheritance and Polymorphism
Inheritance
Polymorphism
Abstract Classes – Virtual and Pure Virtual Functions
Building the PlayableCharacter Class
Building the Thomas and Bob Classes
Updating the Game Engine to use Thomas and Bob
Building Playable Levels and Collision Detection
Designing Some Levels
Building the Level Manager Class
Coding the loadlevel Function
Updating the Engine
Collision Detection
Sound Spatialization and HUD
Spatialization and SFML
Building the SoundManager Class and Adding it to the Game Engine
Populating the Sound Emitters
Playing Sounds
The HUD Class
Using the HUD Class
Extending SFML Classes, Particle Systems, and Shaders
The SFML Drawable Class
Building a Particle System
OpenGL, Shaders, and GLSL

What You Will Learn

  • Get to know C++ while simultaneously learning game building
  • Learn more advanced C++ topics such as classes, inheritance, and references
  • Get ready to go and build your own unique games!

Authors

Table of Contents

Abstraction and Code Management – Making Better Use of OOP
The Course Overview
The Thomas Was Late Game
Structuring the Thomas Was Late Code
Building the Game Engine
Coding the Main Function
Advanced OOP – Inheritance and Polymorphism
Inheritance
Polymorphism
Abstract Classes – Virtual and Pure Virtual Functions
Building the PlayableCharacter Class
Building the Thomas and Bob Classes
Updating the Game Engine to use Thomas and Bob
Building Playable Levels and Collision Detection
Designing Some Levels
Building the Level Manager Class
Coding the loadlevel Function
Updating the Engine
Collision Detection
Sound Spatialization and HUD
Spatialization and SFML
Building the SoundManager Class and Adding it to the Game Engine
Populating the Sound Emitters
Playing Sounds
The HUD Class
Using the HUD Class
Extending SFML Classes, Particle Systems, and Shaders
The SFML Drawable Class
Building a Particle System
OpenGL, Shaders, and GLSL

Video Details

ISBN 139781787280397
Course Length2 hours 45 minutes
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