Babylon.js Essentials

Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners

Babylon.js Essentials

Essentials
Julien Moreau-Mathis

Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners
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RRP $29.99
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Book Details

ISBN 139781785884795
Paperback200 pages

Book Description

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS.

Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.

Table of Contents

Chapter 1: Babylon.js and the TypeScript Language
The creators
Why is Babylon.js developed using TypeScript?
Introduction to TypeScript - what you have to know
Summary
Chapter 2: The Fundamentals of Babylon.js and Available Tools
The Babylon.js structure and graphs
Creating your first scene
Summary
Chapter 3: Create, Load, and Draw 3D Objects on the Screen
Using Blender to export scenes
Using 3ds Max to export scenes
Loading scenes with Babylon.js programmatically
Summary
Chapter 4: Using Materials to Customize 3D Objects Appearance
Discussing the awesome theory behind the materials
Using the Babylon.js standard material
Using textures with materials
Summary
Chapter 5: Create Collisions on Objects
Checking collisions in a scene
Simulate physics
Configuring in Blender and 3ds Max
Summary
Chapter 6: Manage Audio in Babylon.js
Playing 2D sounds
Playing 3D sounds
Summary
Chapter 7: Defining Actions on Objects
Defining actions on objects
Using conditions to control the actions graphs
Using the Actions Builder in 3ds Max
Summary
Chapter 8: Add Rendering Effects Using Built-in Post-processes
Using post-processes with Babylon.js
Using post-process rendering pipelines with Babylon.js
The built-in post-processes
Summary
Chapter 9: Create and Play Animations
Creating animations using Babylon.js
Using easing functions to smooth animations
Importing and managing animated models
Summary

What You Will Learn

  • Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines
  • Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture
  • Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects
  • Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation
  • Manage, create, and spatialize audio tracks in 3D scenes
  • Go further with the Babylon.js framework to create actions on events
  • Create rendering effects provided by the Babylon.js framework, such as post-processes

Authors

Table of Contents

Chapter 1: Babylon.js and the TypeScript Language
The creators
Why is Babylon.js developed using TypeScript?
Introduction to TypeScript - what you have to know
Summary
Chapter 2: The Fundamentals of Babylon.js and Available Tools
The Babylon.js structure and graphs
Creating your first scene
Summary
Chapter 3: Create, Load, and Draw 3D Objects on the Screen
Using Blender to export scenes
Using 3ds Max to export scenes
Loading scenes with Babylon.js programmatically
Summary
Chapter 4: Using Materials to Customize 3D Objects Appearance
Discussing the awesome theory behind the materials
Using the Babylon.js standard material
Using textures with materials
Summary
Chapter 5: Create Collisions on Objects
Checking collisions in a scene
Simulate physics
Configuring in Blender and 3ds Max
Summary
Chapter 6: Manage Audio in Babylon.js
Playing 2D sounds
Playing 3D sounds
Summary
Chapter 7: Defining Actions on Objects
Defining actions on objects
Using conditions to control the actions graphs
Using the Actions Builder in 3ds Max
Summary
Chapter 8: Add Rendering Effects Using Built-in Post-processes
Using post-processes with Babylon.js
Using post-process rendering pipelines with Babylon.js
The built-in post-processes
Summary
Chapter 9: Create and Play Animations
Creating animations using Babylon.js
Using easing functions to smooth animations
Importing and managing animated models
Summary

Book Details

ISBN 139781785884795
Paperback200 pages
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