Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

Android Game Programming by Example

John Horton

Harness the power of the Android SDK by building three immersive and captivating games
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Book Details

ISBN 139781785280122
Paperback388 pages

Book Description

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

Table of Contents

Chapter 5: Platformer – Upgrading the Game Engine
Chapter 7: Platformer – Guns, Life, Money, and the Enemy

What You Will Learn

  • Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
  • Design and implement genuinely challenging and playable levels
  • Implement the critical main game loop
  • Implement basic and advanced collision detection mechanics
  • Bring to life a challenging enemy AI
  • Make the math behind 2D rotation, velocity, and collisions simple
  • Run your game designs at 60 frames per second or better
  • Process multitouch screen input effectively and efficiently
  • Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
  • Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates

Authors

Table of Contents

Chapter 5: Platformer – Upgrading the Game Engine
Chapter 7: Platformer – Guns, Life, Money, and the Enemy

Book Details

ISBN 139781785280122
Paperback388 pages
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