AndEngine for Android Game Development Cookbook
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About This Book
- Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results
- Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life
- Improve the performance of past and future game projects with a collection of useful optimization tips
- Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play
Who This Book Is For
"AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development.
This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.