3ds Max Speed Modeling for 3D Artists

Is your 3D modeling up to speed? It soon will be with this brilliant practical guide to speed modeling with 3ds Max, focusing on hard surfaces. Raise your productivity a notch and gain a new level of professionalism.

3ds Max Speed Modeling for 3D Artists

Thomas Mooney

2 customer reviews
Is your 3D modeling up to speed? It soon will be with this brilliant practical guide to speed modeling with 3ds Max, focusing on hard surfaces. Raise your productivity a notch and gain a new level of professionalism.
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Book Details

ISBN 139781849692366
Paperback422 pages

Book Description

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

"3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.

This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.

The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You’ll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.

By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.

Table of Contents

What You Will Learn

  • Modeling processes using the Ribbon
  • Ways to create a customized UI for accessing modeling tools faster
  • Modeling using modifiers and deformations
  • UV mapping and topology effect readiness for sculpting
  • How to work with GoZ and ZBrush
  • Procedures for painting models using Viewport Canvas
  • Concepts of game-readiness
  • Retopology and polygon reduction methods
  • Easy rigging, skinning and animation walk-throughs
  • Gain fluency in UV mapping and texture creation
  • How to render and present your models for your folio

Authors

Table of Contents

Book Details

ISBN 139781849692366
Paperback422 pages
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