3D Graphics with XNA Game Studio 4.0
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About This Book
- Improve the appearance of your games by implementing the same techniques used by professionals in the game industry
- Learn the fundamentals of 3D graphics, including common 3D math and the graphics pipeline
- Create an extensible system to draw 3D models and other effects, and learn the skills to create your own effects and animate them
Who This Book Is For
This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.