2D Game Programming in Unity [Video]

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2D Game Programming in Unity [Video]

Dr. Ashley Godbold

1 customer reviews
Get in-depth knowledge of developing exciting 2D Games with Unity.
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Video Details

ISBN 139781787120921
Course Length4 hours and 3 minutes

Video Description

This course will teach you to develop complicated games using procedurally generating techniques. With the use of prefabs and randomness, this course will discuss the creating of two puzzle games: Concentration and Minesweeper.

The first two sections of the course comprise of creating a concentration game, the procedural generation along with logic addition for the Minesweeper game, and finally the last part that covers the steps required to build, host, and share a Unity game using WebGL. In the third and the final section, we’ll talk about the steps required to build, host, and share a Unity game using WebGL.

Style and Approach

A practical guide on 2D Game Development in Unity filled with examples.

Table of Contents

Game #2-Concentration
The Course Overview
Prefabs
Randomness
Procedural Generation
Player Interaction
Checking for Matching Tiles
Finishing Touches
Game #3-Minesweeper
Creating the Prefab Tile
Generating the Field Based on Difficulty
Adding the Mines
Generating the Numbers
Revealing the Tiles
Player Blows Up
Using Flood Fill on Empty Spaces
Flagging Tiles
Win Conditions
Timer
Laying Out the UI
Hooking Up the UI
Making a Pause Menu
Saving the Best Scores
Publishing for the Web
Building Your Game
WebGL Build
Hosting the Game
Sharing the Game
Publishing for Mobile
Mobile Resolutions and Orientations
Testing on a Mobile Device
Building for Mobile
Distributing a Mobile Game

What You Will Learn

  • Create a concentration game framework.
  • Create a minesweeper game framework.
  • Write C# code in MonoDevelop that spans from beginner to advanced techniques.
  • Design games that are playable on mobile devices and on the web.
  • How to use prefabs to make programming games quick and easy.
  • Using player preferences to save scores.
  • Publish games to the web and various mobile devices.
  • How to code a pause menu.

Authors

Table of Contents

Game #2-Concentration
The Course Overview
Prefabs
Randomness
Procedural Generation
Player Interaction
Checking for Matching Tiles
Finishing Touches
Game #3-Minesweeper
Creating the Prefab Tile
Generating the Field Based on Difficulty
Adding the Mines
Generating the Numbers
Revealing the Tiles
Player Blows Up
Using Flood Fill on Empty Spaces
Flagging Tiles
Win Conditions
Timer
Laying Out the UI
Hooking Up the UI
Making a Pause Menu
Saving the Best Scores
Publishing for the Web
Building Your Game
WebGL Build
Hosting the Game
Sharing the Game
Publishing for Mobile
Mobile Resolutions and Orientations
Testing on a Mobile Device
Building for Mobile
Distributing a Mobile Game

Video Details

ISBN 139781787120921
Course Length4 hours and 3 minutes
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