Micheal Lanham

Do you want to write for Packt?

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

Books from Micheal Lanham

  1. Hands-On Deep Learning for Games
    Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games
  2. Hands-On Reinforcement Learning for Games
    Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow