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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

By Henk Venter , Wilhelm Ogterop
$63.99 $43.99
Book Jun 2022 598 pages 1st Edition
eBook
$63.99 $43.99
Print
$79.99
Subscription
$15.99 Monthly
eBook
$63.99 $43.99
Print
$79.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Jun 30, 2022
Length 598 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801812443
Vendor :
Epic Games
Category :
Languages :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
  • Create hand-keyed animations and clean up motion capture natively in Unreal Engine
  • Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs

Description

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.

What you will learn

Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jun 30, 2022
Length 598 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801812443
Vendor :
Epic Games
Category :
Languages :
Concepts :

Table of Contents

27 Chapters
Preface Packt Packt
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example files
Download the color images
Conventions used
Get in touch
Share Your Thoughts
Part 1 Creating 3D Assets Packt Packt
Part 1 Creating 3D Assets
Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools Packt Packt
Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools
Technical requirements
What is 3D modeling?
Understanding 3D sculpting
Introducing Blender
Exploring Blender's modeling tools
Using modifiers in Blender
Using Blender's sculpting tools
Other sculpting tools
Summary
Further reading
Chapter 2: Modeling a Robot Drone Character Packt Packt
Chapter 2: Modeling a Robot Drone Character
Technical requirements
Preparing Blender's Units
Modeling a Robot Drone character
Summary
Chapter 3: Let's Sculpt an Alien Plant! Packt Packt
Chapter 3: Let's Sculpt an Alien Plant!
Technical requirements
Loading the file containing the reference image
Blocking out your model
Sculpting the primary forms
Fixing problem areas
Adding secondary and tertiary forms
Generating the low-resolution mesh
Summary
Chapter 4: UV Maps and Texture Baking Packt Packt
Chapter 4: UV Maps and Texture Baking
Technical requirements
What are textures and materials?
Understanding UV maps
UV unwrapping the Alien Plant model
UV unwrapping the Robot Drone model
Understanding texture baking
Introduction to xNormal
Preparing the Robot Drone model for xNormal
Baking texture maps
Summary
Chapter 5: Texturing Your Models inside Quixel Mixer Packt Packt
Chapter 5: Texturing Your Models inside Quixel Mixer
Technical requirements
Introducing the basics of Quixel Mixer
Texturing the Robot Drone in Mixer
Texturing the Alien Plant in Mixer
Exporting your materials for use in UE
Summary
Further reading
Part 2 Building Your Virtual Movie Set in Unreal Engine 5 Packt Packt
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
Chapter 6: Exploring Unreal Engine 5 Packt Packt
Chapter 6: Exploring Unreal Engine 5
Technical requirements
Introducing UE5
Setting up your project
Viewport navigation
Most useful shortcuts
UE's UI
Summary
Chapter 7: Setting Up Materials in UE 5 Packt Packt
Chapter 7: Setting Up Materials in UE 5
Technical requirements
Importing your 3D assets
Importing textures
Creating materials
Previewing your models with lighting
Summary
Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5 Packt Packt
Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5
Technical requirements
What is MetaHuman Creator?
Getting access to MetaHuman Creator
Launching MetaHuman Creator
MetaHuman's UI
Creating a photorealistic female sci-fi character
Adding your MetaHuman to Unreal Engine 5
Customizing your character's clothing
Summary
Chapter 9: Building a Virtual 3D Movie Set in UE5 Packt Packt
Chapter 9: Building a Virtual 3D Movie Set in UE5
Technical requirements
Setting up the basic elements of your 3D movie set
Using Quixel Bridge to acquire free 3D assets
Customizing your material instances
Building the 3D movie set
Summary
Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5 Packt Packt
Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5
Technical requirements
The fundamentals of lighting in 3D graphics
Preparing your project
Adding a Sky Atmosphere system
Lighting your 3D movie set
Adding atmospheric visual effects
Summary
Further reading
Part 3 Character Rigging for Animation in UE5 with Control Rig Packt Packt
Part 3 Character Rigging for Animation in UE5 with Control Rig
Chapter 11: Alien Plant Joint Setup in Blender Packt Packt
Chapter 11: Alien Plant Joint Setup in Blender
Technical requirements
Preparing our 3D model for the skeleton
Parent/child hierarchies in 3D software
Creating a skeleton for the Alien Plant
Summary
Chapter 12: Alien Plant Skinning in Blender Packt Packt
Chapter 12: Alien Plant Skinning in Blender
Technical requirements
Introduction to skinning in Blender
Skinning the Alien Plant mesh to the skeleton
Summary
Chapter 13: Robot Joint Setup and Skinning in Blender Packt Packt
Chapter 13: Robot Joint Setup and Skinning in Blender
Technical requirements
Creating a skeleton for the robot
Checking and editing the local joint orientations of the joints
Skinning the robot to the skeleton in a rigid way
Summary
Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig Packt Packt
Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig
Technical requirements
Introduction to the Control Rig Editor
Creating basic Control Rig controllers
Controlling the Alien Plant skeleton with the controllers
Summary
Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5 Packt Packt
Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5
Technical requirements
What is IK?
Creating the controllers for the robot character
Ordering the control objects in the correct hierarchy and linking them to joints
Creating an IK controller and testing the whole rig
Summary
Part 4 Animation in UE5 Using Control Rig and Sequencer Packt Packt
Part 4 Animation in UE5 Using Control Rig and Sequencer
Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer Packt Packt
Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer
Technical requirements
Overview of the Sequencer interface
Setting keyframes for animation
Editing keyframes and animation curves
Summary
Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer Packt Packt
Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer
Technical requirements
Animation A: idle cycle
Animation B: movement cycle
Animation C: action animation
Summary
Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig Packt Packt
Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig
Technical requirements
Getting MoCap animations from Mixamo
Getting MoCap animations from the UE Marketplace
Retargeting MoCap animations to a MetaHuman skeleton
Summary
Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer Packt Packt
Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer
Technical requirements
Planning Your MoCap edit
Baking the Stand_Up MoCap to the Control Rig
Overview of the MetaHuman Control Rig
Editing and cleaning up the Stand_Up MoCap
Summary
Chapter 20: Using Sequencer to Construct Your Final Scene Packt Packt
Chapter 20: Using Sequencer to Construct Your Final Scene
Technical requirements
Importing all the scene assets and positioning them in the scene
Importing animations onto our characters
Creating cameras and animating them
Rendering our final scene
Summary
Index Packt Packt
Index
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