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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Chapter 5. Motion Detection

In this chapter, we plan to extend the interactivity beyond the use of mouse and keyboard. Motion detection needs the computer webcam to capture and detect the body movement of users. In Chapter 3, Image Processing, we worked with the pix_video object to obtain the live video stream. So far, we only displayed the video or applied effects on it. We have no idea about what is happening within the video image. In the coming sections, we try to make sense of the image.

In a video frame, all we know is the width, height of the frame, the number of pixels, and the red, green, and blue color components of each pixel. We have no idea whether there is a bird or pig in the frame. And we do not know whether the subject in the video frame is moving or not. In order to identify movement, we have to compare a frame with another reference frame. The following sections will introduce a number of topics including:

  • Obtaining the frame difference

  • Detecting presence

  • Detecting motion

  • Creating...

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