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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Chapter 4. Interactivity

In this chapter, we start to learn about the creation of interactive computer graphics, that is the use of interactivity in Pure Data. In previous chapters, we have experimented with the use of built-in graphical interface objects, such as slider, button, and so on. Imagine the scenario where we are working with a performance or an installation where we need to go back to the patch window and work with those interface elements. We would not want the audience to see the patch window. In this case, we have to enable the use of the mouse and keyboard within the GEM window. In this chapter, we will learn:

  • To obtain the mouse position within the GEM window and respond to the keyboard interaction.

  • With these skills, we will learn to create graphical buttons or hotspots.

  • Combined with the image processing techniques in the previous chapter, we can make a simple video-jockey instrument with the computer keyboard. Finally, we can create an interactive animation, similar to a...

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