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Hands-On Unity 2021 Game Development - Second Edition

Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021, Second Edition

By Nicolas Alejandro Borromeo
$35.99 $24.99
Book Aug 2021 710 pages 2nd Edition
eBook
$35.99 $24.99
Print
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$15.99 Monthly
eBook
$35.99 $24.99
Print
$43.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Aug 20, 2021
Length 710 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781801071482
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more
  • Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation
  • Build an AR experience using Unity’s AR Foundation

Description

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

What you will learn

Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline Implement postprocessing to improve graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Use the brand new UI Toolkit package to create user interfaces Implement game AI to control character behavior

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Aug 20, 2021
Length 710 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781801071482
Category :
Languages :

Table of Contents

29 Chapters
Preface Packt Packt
Section 1 – Our First Level Packt Packt
Chapter 1: Designing a Game from Scratch Packt Packt
Chapter 2: Setting Up Unity Packt Packt
Chapter 3: Working with Scenes and Game Objects Packt Packt
Chapter 4: Grayboxing with Terrain and ProBuilder Packt Packt
Chapter 5: Importing and Integrating Assets Packt Packt
Section 2 – Improving Graphics and Sound Packt Packt
Chapter 6: Materials and Effects with URP and Shader Graph Packt Packt
Chapter 7: Visual Effects with Particle Systems and Visual Effect Graph Packt Packt
Chapter 8: Lighting Using the Universal Render Pipeline Packt Packt
Chapter 9: Fullscreen Effects with Postprocessing Packt Packt
Chapter 10: Sound and Music Integration Packt Packt
Chapter 11: User Interface Design Packt Packt
Chapter 12: Creating a UI with the UI Toolkit Packt Packt
Chapter 13: Creating Animations with Animator, Cinemachine, and Timeline Packt Packt
Section 3 – Scripting Level Interactivity with C# Packt Packt
Chapter 14: Introduction to C# and Visual Scripting Packt Packt
Chapter 15: Implementing Movement and Spawning Packt Packt
Chapter 16: Physics Collisions and Health System Packt Packt
Chapter 17: Win and Lose Condition Packt Packt
Chapter 18: Scripting the UI, Sounds, and Graphics Packt Packt
Chapter 19: Implementing Game AI for Building Enemies Packt Packt
Chapter 20: Scene Performance Optimization Packt Packt
Section 4 – Releasing Your Game Packt Packt
Chapter 21: Building the Project Packt Packt
Chapter 22: Finishing Touches Packt Packt
Chapter 23: Augmented Reality in Unity Packt Packt
Other Books You May Enjoy Packt Packt

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