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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Book
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Pages 388 pages
Edition 1st Edition
Languages
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Understanding the Unity interface

The first time you open the Unity editor, you will see a layout with different bars and windows, similar to what can be seen in the following screenshot:

The initial Unity layout

At first glance, the Unity configuration slightly reminds us of 3D modeling tools, with the 3D scene in the middle, although it has more panels on the sides than modeling tools does. Although it can look a bit daunting to understand everything if you are not familiarized with 3D tools, the Unity interface is quite straightforward and has remained very much the same throughout the Unity versions. The main components that can be seen in the preceding screenshot are as follows (from top left to bottom right):

  • The Toolbar: Here, we have the main buttons so that we can manipulate objects in the Scene view to test the scene.
  • The Hierarchy window: The Hierarchy window...
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