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Computer Graphics Programming in OpenGL with Java
Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java: A Comprehensive Guide to Modern 3D Graphics Programming

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Profile Icon Mercury Learning and Information Profile Icon V. Scott Gordon Profile Icon John L. Clevenger
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$62.98 $89.99
Book Jul 2024 536 pages 1st Edition
eBook
$62.98 $89.99
Arrow left icon
Profile Icon Mercury Learning and Information Profile Icon V. Scott Gordon Profile Icon John L. Clevenger
Arrow right icon
$62.98 $89.99
Book Jul 2024 536 pages 1st Edition
eBook
$62.98 $89.99
eBook
$62.98 $89.99

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Key benefits

  • Comprehensive guide from basic to advanced 3D graphics programming.
  • Hands-on approach with complete programming examples.
  • Covers advanced topics such as ray tracing and VR.

Description

This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.

What you will learn

  • Install and configure Java and OpenGL libraries.
  • Implement the OpenGL graphics pipeline in Java.
  • Build and animate 3D objects and scenes.
  • Apply mathematical foundations for 3D graphics.
  • Manage textures, lighting, and shadows.
  • Simulate water and implement ray tracing and VR.

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 29, 2024
Length 536 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781836640578

What do you get with eBook?

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Product feature icon Download this book in EPUB and PDF formats
Product feature icon AI Assistant (beta) to help accelerate your learning
Product feature icon DRM FREE - Read whenever, wherever and however you want

Product Details

Publication date : Jul 29, 2024
Length 536 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781836640578

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Table of Contents

17 Chapters
Getting Started
The OpenGL Graphics Pipeline
Mathematical Foundations
Managing 3D Graphics Data
Texture Mapping
3D Models
Lighting
Shadows
Sky and Backgrounds
Enhancing Surface Detail
Parametric Surfaces
Tessellation
Geometry Shaders
Other Techniques
Simulating Water
Ray Tracing and Compute Shaders
Stereoscopy for 3D Glasses and VR Headsets
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