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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Bibliography
Index

Chapter 5. Unwrapping the Low Resolution Mesh

In this chapter, we will cover the following recipes:

  • Preparing the low resolution mesh for unwrapping
  • UV unwrapping the mesh
  • Editing the UV islands
  • Using the Smart UV Project tool
  • Modifying the mesh and the UV islands
  • Setting up additional UV layers
  • Exporting the UV Map layout

Introduction

So, at this point, we have sculpted our high resolution character and through the retopology process, we have obtained a low resolution copy, which is easier to use for rigging, texturing, and animation.

There are several ways to apply textures to a mesh in Blender, as in any other 3D package. In our case, we are going to use UV Mapping, which is certainly one of the most commonly used and efficient methods for organic shapes.

Before the unwrapping process, the mesh must be prepared to make the task easier.

Preparing the low resolution mesh for unwrapping

In this recipe, we'll fix the last details such as the position of some of the character's...

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Tech Concepts
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Programming languages
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Blender 3D: Designing Objects
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Blender 3D: Designing Objects
Published in: Nov 2016
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ISBN-13: 9781787127197
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