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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 5. Haunted House – Putting Colors on It

This chapter will be devoted to the texture creation pipeline. We will explain new ways to you for the UV unwrapping processes, such as the Project From View or the Smart UV method. Then we will cover the basis of the powerful Texture Paint tool in order to create hand-painted textures for our house and environment. You will also learn about the tiling method in order to save time. In order to enhance the final set, we will show you how to create transparent textures, such as grass or grunge to age the house. In this chapter, you will not learn how each object is unwrapped and painted step by step, but you will gain a thorough understanding of the process. Finally, you will learn how to produce a test render with Blender Internal. This will be a good transition to the next chapter. So let's dive into the texture creation process with Blender!

In this chapter, we will cover the following topics:

  • Learning the different ways...
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