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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface FREE CHAPTER 2. Level Design – Building Out Levels or Greyboxing 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Index

A

  • AddOnScreenDebugMessage function
    • reference / How to do it…
  • Anchor Medallion / How to do it…

B

  • Blueprint Editor / How to do it…
  • Blueprints
    • about / Introduction
    • Level Blueprint / Introduction
    • Class Blueprints / Introduction
    • using / When to use C++/Blueprints
  • brushes
    • converting, to static meshes/volumes / Converting brushes to static meshes or volumes, Getting ready, How to do it…

C

  • C++
    • using / When to use C++/Blueprints
  • casting
    • about / How to do it…
  • Class Blueprints
    • about / Introduction
    • Level Blueprint, converting to / How to do it…
  • client-server model
    • reference / Creating a main menu
  • collectables
    • collecting with networking / Networking 101 – creating collectables with networking, Getting ready, How to do it…
  • comments / How to do it…
  • compiler / How to do it…
  • config...
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83
Tech Concepts
36
Programming languages
73
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