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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Understanding the requirement to work with multiple base classes


We have to work with two different types of characters: comic characters and game characters. A comic character has a nickname and must be able to draw speech balloons and thought balloons. The speech balloon may have another comic character as a destination.

A game character has a full name and must be able to perform the following tasks:

  • Draw itself in a specific 2D position indicated by the x and y coordinates

  • Move itself to a specific 2D position indicated by the x and y coordinates

  • Check whether it intersects with another game character

We will work with objects that can be both a comic character and a game character. However, we will also work with objects that are just going to be either a comic character or a game character. Neither the game character nor the comic character has a generic way of performing the previously described tasks. Thus, each object that declares itself as a comic character must define all the tasks...

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83
Tech Concepts
36
Programming languages
73
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