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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Summary

In this chapter, you learned how to create an AR catalog using the EasyAR SDK. You learned how to import the SDK into Unity and create a scene showing a cube on an ImageTarget. Then, you learned how to import models from outside Unity and modify some of their features, such as materials and textures. Then, you merged the models into the initial scene to make a seat come to life from its catalog. Finally, you added a script and UI elements to control the color of the models.

By the end of this chapter, you have acquired the basic skills to continue developing with EasyAR and try out some of its other features. For that, we recommend opening the rest of the sample scenes located at Assets | Samples | Scenes and try them out to understand how they work. You have also acquired an understanding of how AR can be used to create a catalog, magazine, or similar...

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