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Unity for Architectural Visualization

You're reading from  Unity for Architectural Visualization

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783559060
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Stefan Boeykens Stefan Boeykens
Profile icon Stefan Boeykens

Chapter 4. Promenade Architecturale

This chapter refines how you can set up basic navigation. While this will not explain how to create and rig characters, it will explain the use of the basic character controllers and how to set them up properly. We also discuss the use of camera objects, since it makes no sense to walk around a model without showing it.

In this chapter, we will cover:

  • First Person versus Third Person Controller

  • Loading a custom character from the Asset Store

  • Using cameras for a minimap

  • Display static text/information on screen

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