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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Developing an ARKit app

To start developing an app with ARKit, make sure you have the required hardware we discussed in the Technical requirements section, including an iOS device, since it's necessary to run the app. 

You will also need an Apple account to build your project on a real device. If you don't have a paid account, you can also sign in with your regular free Apple ID. The current limits when using a free account are as follows: up to three installed apps on your device at the same time and the ability to create up to 10 different apps every seven days.

In this section, we will create an AR project using Xcode's template and go through its main components. Then, we will modify the basic app to visualize the detected surfaces and display important messages to users.

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