Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Getting Started with Unity 5
Getting Started with Unity 5

Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games

eBook
€13.98 €19.99
Paperback
€24.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

Getting Started with Unity 5

Chapter 2. Creating the Game Environment

In the last chapter, we surveyed game engines, installed Unity, and became familiar with the user interface. We're almost ready to start creating our game. Before we do, we have two tasks to attend to: designing our game and creating the game's environment. We'll handle both of these tasks in this chapter.

This chapter will set the stage for developing our game using Unity. We'll start by examining our game's design, which will serve as the blueprint we'll follow throughout the rest of this book. Next, we'll create our game's environment, which will include terrain, water, and the sky. Our terrain will consist of trees, mountains, and a river.

Through this chapter, you will:

  • Understand the purpose of a game design
  • Be able to create terrain in Unity
  • Be familiar with using textures
  • Be comfortable with creating mountains
  • Be comfortable planting trees
  • Be familiar with creating bodies of water
  • Be able to create...

Game design

A game's design is like a blueprint for a house. You would not consider building a house without a blueprint and it is an equally bad idea to develop a game without designing it first. Our game design will document the look of our game, what the player's objectives are, what the gameplay will be, supported user actions, the required artificial intelligence, and game flow.

Designing a game is significantly more complex than simply considering these six elements. We do not have time to go through the entire game design process, so you'll see the primary areas of the game designed in this chapter.

Our game will be called Little Farmer Colt. It will feature a young farmer named Colt, who has to manage a farm. Let's look at the elements of game look, player objectives, gameplay, user actions, artificial intelligence, and end state.

Game look

All games have a look to them. For a game that takes place in space, the game look might be a futuristic/mechanical. If it...

Terrain

Our game environment will be a rural farming setting with water and land features. We'll create our terrain with a water feature running down the middle of the land and a natural bridge that allows the player to travel between sides. On the left side of our terrain, we'll put Colt's farmhouse and areas for both chickens and pigs. The old farmer will have a farmhouse on the right side of the terrain, surrounded by a corn maze.

To make the land look a bit more interesting, we'll include some hills and trees. The following diagram shows a mockup up of what we'll create in the remainder of this chapter:

Terrain

We'll create a Unity project and continually update it throughout the remainder of the book. To create the project, perform the following steps:

  1. Launch the Unity application on your computer.
  2. Click on the New Project button on initial Unity dialog window.
  3. Enter LittleFarmerColt for the project name.
  4. Select a folder location for your project. I recommend selecting...

Additional environmental features

We are now ready to enhance our terrain with additional features. First, we will add a natural bridge, and then we'll selectively plant trees. We'll also add water to the center of our terrain and create the sky.

Natural bridge

There are several ways to build a bridge for our game. We want the player to be able to walk from one side of the game map to the other. The approach we'll take is to use a textured geometric shape. Here are the steps:

  1. Use the transform tools in the Scene view to zoom into the area you want to place the bridge. I will put it in the center of the terrain.
  2. Select the GameObject drop-down menu, select the 3D Object, and click on Cube.
  3. Right-click on the cube in the Hierarchy view and select Rename. Rename the cube as Bridge.
  4. Use the transform tool to increase the width and length of the cube. A scale of 12, 5, 58 works nicely.
  5. Use the translate tool to move the bridge in place. Be sure to place both ends just beneath the surface...

Summary

In this chapter, we dabbled in the concept of game design and documented our Little Farmer Colt game. The game design will serve as a reference point for our remaining work on the game throughout this book. The game design also informed the characteristics of our terrain. We created a terrain, added a texture to the terrain, added mountains, trees, and a river. We even created a natural bridge. We concluded our chapter by adding a Skybox.

Our game's foundation is now created and you have the experience to create your own game environments.

In the next chapter, we'll take a close look at how to import and use assets in Unity. We'll do more than experiment; we'll actually import our game's main character Colt, the old farmer, and the animals.

Left arrow icon Right arrow icon

Description

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Who is this book for?

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

What you will learn

  • Create, organize, and manage your game project with the Unity interface
  • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
  • Import and use custom assets and asset packages to add characters to your game
  • Review existing animations and create custom animation clips to bring your game characters to life
  • Build custom scripts to make your game characters interactive
  • Add a graphical user interface to your game to enable easy user interaction
  • Explore advanced Unity concepts including workflow, scaling, physics, and crossplatform considerations
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
Estimated delivery fee Deliver to Sweden

Premium delivery 7 - 10 business days

€17.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : May 29, 2015
Length: 184 pages
Edition : 1st
Language : English
ISBN-13 : 9781784398316
Tools :

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Sweden

Premium delivery 7 - 10 business days

€17.95
(Includes tracking information)

Product Details

Publication date : May 29, 2015
Length: 184 pages
Edition : 1st
Language : English
ISBN-13 : 9781784398316
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 107.97
Getting Started with Unity 5
€24.99
Mastering Unity 2D game development
€45.99
Unity Game Development Blueprints
€36.99
Total 107.97 Stars icon

Table of Contents

9 Chapters
1. Getting Jiggy with the Unity Interface Chevron down icon Chevron up icon
2. Creating the Game Environment Chevron down icon Chevron up icon
3. Working with Assets Chevron down icon Chevron up icon
4. Animating the Game Characters Chevron down icon Chevron up icon
5. Scripting the Game Chevron down icon Chevron up icon
6. Adding a Graphical User Interface Chevron down icon Chevron up icon
7. Polishing and Optimizing the Game Chevron down icon Chevron up icon
8. What's Next? Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.9
(27 Ratings)
5 star 22.2%
4 star 14.8%
3 star 18.5%
2 star 22.2%
1 star 22.2%
Filter icon Filter
Top Reviews

Filter reviews by




Nicole.Garrow Jan 02, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A nice tutorial for beginners. Easy to follow.
Amazon Verified review Amazon
Phillip Cardon Oct 08, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great product!
Amazon Verified review Amazon
Philip Thornton Sep 22, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Super book. Very helpful.
Amazon Verified review Amazon
Mark smith Aug 31, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very good book
Amazon Verified review Amazon
M. Medina Sep 27, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good book for beginners!
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the digital copy I get with my Print order? Chevron down icon Chevron up icon

When you buy any Print edition of our Books, you can redeem (for free) the eBook edition of the Print Book you’ve purchased. This gives you instant access to your book when you make an order via PDF, EPUB or our online Reader experience.

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela