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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "In that folder, you'll find four subfolders titled Assets, Library, ProjectSettings, and Temp."

A block of code is set as follows:

public class EatCorn : MonoBehavior {

  void Start ( ) {
  }

  void Update ( ) {
  }
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "You will see a Download link at the top-right section of the web page."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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