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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Project management


When developing games in Unity, you'll want to ensure you have a project management plan mapped. The adage of the larger the team, the greater the need, is certainly appropriate for developing with Unity. As you've seen with our Little Farmer Colt game, the number of assets in even a small project can quickly add up. If you are an indie developer, you do not need to be overly concerned about project management, but if you have two more people on your team, I recommend taking a few moments to determine your project's workflow.

Unity workflow

There is no ideal or perfect workflow for working with Unity. Every team does things a bit differently. So, instead of suggesting a specific workflow, I'll mention a few important parts of any workflow and suggest methods of approaching them.

Art and animation

Typically, the team members that work on art and animation are different from those that write the scripts. It stands to reason that the art and animation team (or teams) should be...

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