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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Travis Baptiste Travis Baptiste
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Travis Baptiste
Russell Craig Russell Craig
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Russell Craig
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
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Toc

Blocking it out

Now that you have worked through as many of the concepts as you can, you should have a very strong idea of what would make your environment appropriate to the narrative and the characters. At this point, the next step would be to work through “blocking out” as much as possible; the point of blocking out is to put all the pieces together within Unity to fulfill the experience we worked so hard to define in the previous stages.

Now that you are aware of, and comfortable with, what goes into each portion of the entire level, you can speak to the mood and tone in each portion and become attuned to the general shaping from the concepts. To block a level out, we will use a few of the tools at our disposal; Unity Terrain, Basic Shapes, and Unity Probuilder will set us up to put down the basic environment pieces.

Unity terrain

Working with the Terrain tool in Unity is empowering. It’s very easy to get going and make a beautiful landscape quickly...

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