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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Book
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Pages 388 pages
Edition 1st Edition
Languages
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Summary

In this chapter, we learned how to install Unity and the necessary modules to make it work so that we can build mobile applications. We also introduced how the Unity interface is designed, its main windows, and how to customize their composition for our needs. We took a look at the main windows, their tools, and how to use them. Then, we learned about the main elements we can find in a Unity project and how to create/import them. Finally, we created our first script with a few lines of code to understand how easily we can control and alter objects on a scene.

In the next chapter and the ones that follow, we will work with all of the elements we learned about in this chapter in order to generate fully functional AR projects.

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