Chapter 2. Graphics – The Canvas
Any Kivy Widget
contains a
Canvas
object. Be careful with the name because it might be confusing:
Note
A Canvas
is not the place where we draw. Instead, a Canvas
contains all the drawing instructions that will render the graphical representation of the Widget
.
The coordinate space refers to the place where we draw, what you might have thought to be the canvas is in the first place. In this chapter, you are going to learn how to draw and manipulate the representation of the widgets through the instructions that we add to the Canvas
instances:
Draw basic geometric shapes (straight and curve lines, ellipses and polygons) through vertex instructions
Using colors and rotating, translating, and scaling the coordinate space through the context instructions
The difference between vertex and context instructions and how they complement each other
The three different sets of instructions of the
Canvas
that we can use to modify the order of executionStoring and retrieving...