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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Chapter 2. Graphics – The Canvas

Any Kivy Widget contains a Canvas object. Be careful with the name because it might be confusing:

Note

A Canvas is not the place where we draw. Instead, a Canvas contains all the drawing instructions that will render the graphical representation of the Widget.

The coordinate space refers to the place where we draw, what you might have thought to be the canvas is in the first place. In this chapter, you are going to learn how to draw and manipulate the representation of the widgets through the instructions that we add to the Canvas instances:

  • Draw basic geometric shapes (straight and curve lines, ellipses and polygons) through vertex instructions

  • Using colors and rotating, translating, and scaling the coordinate space through the context instructions

  • The difference between vertex and context instructions and how they complement each other

  • The three different sets of instructions of the Canvas that we can use to modify the order of execution

  • Storing and retrieving...

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