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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Chapter 11: Interfacing with Device Drivers

Kernel device drivers are the mechanism through which the underlying hardware is exposed to the rest of the system. As a developer of embedded systems, you need to know how these device drivers fit into the overall architecture and how to access them from
user space programs. Your system will probably have some novel pieces of hardware, and you will have to work out a way of accessing them. In many cases, you will find that there are device drivers provided for you, and you can achieve everything you want without writing any kernel code. For example, you can manipulate GPIO pins and LEDs using
files in sysfs, and there are libraries you can use to access serial buses, including SPI (Serial Peripheral Interface) and I2C (Inter-Integrated Circuit).

There are many places to find out how to write a device driver, but few tell you why you would want to and the choices you have in doing so. This is what I want to cover here. However, remember...

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