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Expert Delphi - Second Edition

You're reading from  Expert Delphi - Second Edition

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Pages 424 pages
Edition 2nd Edition
Languages
Authors (2):
Marco Cantù Marco Cantù
Profile icon Marco Cantù
Paweł Głowacki Paweł Głowacki
Profile icon Paweł Głowacki
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Building Blocks
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Building User Interfaces with Style

If you would need to choose one single most important concept to understand in Delphi cross-platform programming, then it would probably be the concept of styles. Styling is the cornerstone of cross-platform FireMonkey architecture. Styles are used at different levels. There are built-in styles, which are specific to a platform that you use when you create a multi-device project and switch between in the form designer. The FireMonkey controls on a form have a StyleLookup property, which can be used to use a specific style for a given component. You can also apply a custom style using a TStyleBook component. Finally, with the built-in style editor, you can visually customize a given style item in the stylebook as easily as you would customize a component on the form. The goal of this chapter is to give you a solid understanding of FireMonkey styles for building stunning graphical user interfaces (GUIs).

This chapter will cover the following points...

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