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Expert Delphi - Second Edition

You're reading from  Expert Delphi - Second Edition

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Pages 424 pages
Edition 2nd Edition
Languages
Authors (2):
Marco Cantù Marco Cantù
Profile icon Marco Cantù
Paweł Głowacki Paweł Głowacki
Profile icon Paweł Głowacki
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Building Blocks
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Playing with FireMonkey

First of all, Delphi development is great fun. The best way to learn how to build mobile apps is to start by creating a few small apps. In this chapter, we are going to build a simple Game of Memory application using primitive components such as layouts, shapes, effects, and animations. We are also going to learn how to deliver an advanced mobile user experience with touch, multi-touch, and gestures.

This chapter will cover the following topics:

  • Drawing in code
  • Get moving with timers
  • The power of parenting
  • Touching the screen
  • Game of Memory
  • Working with images
  • Designing the user interface
  • Building the game’s main form

The objective of this chapter is to learn the basics of FireMonkey programming. To do so, we’ll build a simple but complete game in the last part of this chapter.

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