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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Chapter 6. Animation with Particle System

In the previous chapters, we animated only a few objects. If we have to animate a large number of graphical objects in a patch individually, it will require a lot of effort. In the GEM library, the particle system enables us to streamline the process. If we want to animate a large group of similar shapes with similar movements, we can take advantage of the particle system to do the job.

When we model everyday life objects, we use primitive shapes, such as sphere, cone, and cube to construct more sophisticated forms. It can be easy to use this approach to model a chair, a car, or even a human figure. It can be very difficult if we want to model natural phenomena such as fire, fountain, or smoke. Those phenomena do not have very precise geometrical forms and yet we have fuzzy descriptions about their physical appearance and behaviors over time. Particle system is the modeling method to describe and generate those fuzzy forms. This chapter will include...

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