Chapter 4. Improving the User Experience
This chapter gives and overview over selected components that Kivy provides to make the programmer's life easier when it is time to improve the user experience. Most of them are related to specific widgets that already include the functionality; in this case, you are going to learn the basic techniques to control them. Others facilitate a deeper comprehension of the drawing context of Kivy or the use of classes to handle gestures.
The following are the knowledge you will acquire in the chapter:
Switching between different screens
Using pre-build complex widgets to select colors
Controlling the visible area of the canvas
Rotate and scale with multi-touch gestures
Creating single gestures to draw on the screen
More importantly, we will learn how to incorporate them into a current working project. This will reinforce your previously acquired knowledge and understanding of how Kivy works. At the end of this chapter, you should feel comfortable to face possible...