Chapter 3. Widget Events – Binding Actions
In this chapter you will learn how to integrate actions into the graphical user interface components; some of the actions will be associated with the canvas and others with the Widget
management. We are going to control the user interaction with the interface, so we will have to handle actions dynamically. In this chapter, you will acquire the following skills:
Connect different parts of the GUI through IDs and properties
Override, bind, unbind, and create Kivy events
Add widgets to other widgets dynamically
Add vertex and context instructions to canvas dynamically
Translate relative and absolute coordinates between the
Widget
, its parent and its windowUse properties to keep the GUI updated with the changes
This is a very exciting chapter because you will start to see things happening on our screen and you will put together all the concepts acquired in the previous two chapters. All the basic functionality of our Comic Creator project will be ready by...