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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Working with custom 3D models

In the previous section, we learned how to create a simple AR app with EasyAR to display a cube. In this section, we are going to import our own 3D model into Unity to visualize over the target and play with its materials and textures.

For this project, we are going to work with fbx, an exported format that allows us to include materials, textures, and animations. To see a list of all the exported and native 3D formats Unity accepts, please visit https://docs.unity3d.com/Manual/3D-formats.html.

Before including the models in our project, we will make a few changes to our scene to improve it:

  1. Select Directional Light in the Hierarchy window. Then, in the Inspector window, set the Shadow Type to No Shadows. Shadows are quite resource-consuming  and, in this case, the AR experience will benefit from not having shadows:

Directional...
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