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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

By Preetish Kakkar , Mauricio Maurer
$15.99 per month
Book Apr 2024 334 pages 1st Edition
eBook
$39.99 $27.98
Print
$49.99
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eBook
$39.99 $27.98
Print
$49.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Apr 12, 2024
Length 334 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803239989
Category :
Languages :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Explore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API
  • Learn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices
  • Implement geometry projection, texturing, and lighting techniques
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.

What you will learn

Set up your environment for Vulkan development Understand how to draw graphics primitives using Vulkan Use state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering Implement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines Create extended reality (AR/VR/MR) applications using OpenXR and Vulkan Explore debugging techniques for graphics applications that use Vulkan

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Product Details


Publication date : Apr 12, 2024
Length 334 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803239989
Category :
Languages :
Concepts :

Table of Contents

12 Chapters
Preface Packt Packt
Chapter 1: Vulkan Core Concepts Packt Packt
Chapter 2: Working with Modern Vulkan Packt Packt
Chapter 3: Implementing GPU-Driven Rendering Packt Packt
Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows Packt Packt
Chapter 5: Deciphering Order-Independent Transparency Packt Packt
Chapter 6: Anti-Aliasing Techniques Packt Packt
Chapter 7: Ray Tracing and Hybrid Rendering Packt Packt
Chapter 8: Extended Reality with OpenXR Packt Packt
Chapter 9: Debugging and Performance Measurement Techniques Packt Packt
Index Packt Packt
Other Books You May Enjoy Packt Packt

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