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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 7. Shading

In Chapter 4, we've learned how to use materials on objects. By choosing the right material, we can make a simple object appear very detailed. Shading adds several levels of shade to the materials on an object, giving a better illusion of depth and reality. There are a number of shading types built into Papervision3D that make use of shading. These types are known as shaders.

This chapter covers the following topics:

  • Introduction to shading

  • Basic shading and lighting

  • Bumping your materials

  • Reflection mapping

Introduction to shading

Shading is the process used to simulate the interaction of light with a material on a 3D object. With the presence of light, lighter and darker areas on an object can be calculated. Imagine a cube, made of one single color. When all sides use the same color, your object is barely recognizable as a cube, just like the following screenshot illustrates:

Because you were just told that it is supposed to be a cube, you can see that it is with some imagination...

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83
Tech Concepts
36
Programming languages
73
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