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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Flat shading


Flat shading is the most basic and lightweight type of shading. By default, the ShadingTypesDemo.swf opens with FlatShadeMaterial selected. With flat shading, each triangle of an object will be shaded by using a color fill. The color is determined by the angle between a triangle's surface normal and the position of the light. As there's no interpolation between the colors used on a triangle and the triangle next to it, this will result in hard edges and a very blocked look and feel, which seems even stronger because of the 3D model that we use. The model has pairs of triangles, which share the same surface normal. This also gives the incorrect impression that flat shading is based on polygons instead of triangles.

Note

A surface normal is the perpendicular vector of a surface, which in this example is a triangle. The normal determines the orientation of a surface. The following image illustrates the surface normals of six triangle pairs that seem to form a polygon together:

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83
Tech Concepts
36
Programming languages
73
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