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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Nesting


Nesting is the technique of adding one or multiple objects—the child or children—to a parent object. A benefit of nesting is that you can create a hierarchal structure in which children show behavior relative to their parent. For instance, you can group one set of objects by nesting them in one parent and group another set of objects by nesting them in another parent. This gives you a lot of control over both groups of objects.

In the previous examples, every time we created a primitive we added it directly to the scene using the addChild() method. But not only Scene3D has this method, so does DisplayObject3D. In the documentation we can look up the path of inheritance for both classes:

  • DisplayObject3D inherits from DisplayObjectContainer3D

  • Scene3D inherits from SceneObject3D, which inherits from DisplayObjectContainer3D

Both Scene3D and DisplayObject3D inherit the addChild() method from DisplayObjectContainer3D . This means that we can also use the addChild() method on...

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83
Tech Concepts
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Programming languages
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